Saturday, 13 September 2025

Inside Unlimited Projects #28


In August, we continue to make good progress on all projects throughout the studio.


Published by Drafter


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August Monthly Report:

Last month's collection of progress throughout the studio, presented to the community to see the progress we are making. Now, let's see what work took place this month...

 

Attack on Titan: Project

Last month marked significant progress  with several core systems receiving major updates. A fully randomized quest system was introduced, alongside this all 3DMG technologies have now been implemented. In addition, extensive bug fixes were completed for Shifters, for smoother transformations and combat. The Fritz abilities were polished to their final form, while the Ackerman Butcher received its definitive visual and sound effects to wrap up it's ability fully with only a 2-3 bugs remaining.

Behind the scenes, development began preparing the transition of the New Module into Journey Permadeath mode, laying the foundation and plans on how we will do the shift, and the remaining features needed.

Shinobi: Project

Over the past month, we've made continuous progress on our 1.4 build, lets go over them and then a quick announcement at the end. We've spent a large majority of this month completing quality assurance and making multiple new things, in addition to just adding more quality of life features. 

 

The shorter report this month is mostly just due to the announcement of something pretty big:

in September 2025, we will be starting our official testing period and with that; 
We're proud to announce that this build is on track to enter a Closed Community release in October, 2025, we're confident in this deadline and hope to see to no farther delays. 

With our Testing Period coming out, expect to see exclusive Testing live streams with a handful of S:P content creators who will be showing off new systems and a peak at whats to come lore wise in 1.4/CC.

 

One Piece: Project

The Team Is Being Reorganized 

 

Clone Wars: Project

This past month, we've reached major milestones across combat, systems, and backend features. The Medical System made significant progress toward completion, we added a wide range of damage types and injury mechanics that respond dynamically to how players take damage. Alongside this, Movement V2 has been under development, drawing inspiration from Helldivers 2 to deliver the most immersive and responsive third-person shooter experience possible.

We also completed all work on the Bad Batch Transport ship, which you can see below:

On the combat side, lightsabers were fully completed, bringing a suite of enhancements including new client optimizations, saber clashing, perfect dodging, permanent form-saving, handle rerolling, and new  parrying animations. We of course expect combat to change once force abilities are added later in Alpha. These updates can be seen in action in our latest showcase video:

Perhaps most excitingly, we are happy to unveil our Galactic Economy a living, reactive system that ensures every resource has tangible weight and consequence. From ammunition to vehicles and starships, everything is tracked within our backend under the Republic’s Storage. Similar to how real militaries rely on logistics and stockpiles, we are bringing that same depth into Clone Wars: Project, ensuring firstly, that we are the most unique permadeath lore game out there, annd that we also provide an unapparelled immersive experience that has strategy, supply, and comradery that are integral to the gameplay experience and to our lore. You can see a demonstration of our economy here:

 

We continue to make tremendous progress, and we want to give a huge thank you to both our developers, players, and staff team for making all of this possible. Together, we can continue pushing the boundaries of the Roblox experience to new heights. We're immensely grateful for your dedication.  
We'll see in our next Septemeber Monthly Report! 

Credits

Drafter - Studio Lead                                                                                    

Ser3rm - S:P Project Leader & U:P Development Lead

TheGuyYallKnow  - AOT:P New Module Lead Scripter

Trystan - U:P Development Lead

Happy - CW:P Lead Programmer

- CW:P Gameplay Engineer

Ezra_Br1dger - CW:P Gameplay Engineer

Clockrows - OP:P Builder

NotchHero - OP:P Modeler

Caw.Spire - OP:P Modeler

HeroWandering - CW:P Lead Builder

Kero_Ark - OP:P Builder

Virgil - S:P Programmer

LolguyRuski - U:P Animator

Tia - S:P Modeler & VFX Arist

nobodygivesacrap12 - AOT:P Builder

Dakota - S:P Lead Builder

Akui - S:P Builder

Jork - S:P Builder

Catalyst - U:P UI Artist

Combine - CW:P Gameplay Advisor

Duckie - CW:P Builder

ScarexCrow - Senior CW:P Builder

AleisterCross - CW:P Gameplay Advisor

Preadator - CW:P Vehicle Artist

Our wonderful staff team and lore team

Thank you to our Patreons!

Caesar_Salid, Acelair, Aotfan96, Atlas, Berecci, BlueStreak3008, Bolt_Awoke, Cartoonfartoon, Chrysler, ClydeJokes, Deadlyhacker9981, Deerhunter60641, Drainerkrieg, EvaWithoutRice, Eyebrawl1235, Galaxy06155, Grollan, HyperGamer653, Infinitymaster761, tyssssson1Janflash35, Jhackedmed, Kakashi_HK, Kaneke, KoriesKoi, Lawwism, LightningGIGN, Mah_Neck, Mr.Azure, MuraGrand, Navi_hub, Oowib, Polarsy, Postamos, PressuredAtrophy, Pvpfaith, Soes_x, Stahlling, Swiftpedro, Teltaps, TheNoya, Tr1ppy02, Trxsh_Fear, Twistymix, Txmirr, Viktorbim007, Vykore, Wadm, xNotKieferx, XV1Celtic, ZyconZX, Zyrieums, AirSwoos, BlasianYoyo, Blez, Dumblummy, Isaiah, S6RE3G0D, Turtle, Zaphox, Zuzuke3uchiha78, AntsFriend_8, Bygons, Combine, Crewman, Dime, DarkenedPlague, Derply01, Eckin1, AleisterCross, Kaito, A'#, Kybrenic, ljawsome995, StygianStorm0, TheHawkGuy9000YT, ToxDox42, Soundwave, and Sharp.


 

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